Datei: Lieder.txt
Noten in C-Dur "Alle meine Entchen" C D E F G G A A A A G G G G F F F E E E E D D D D C Mit Text: Alle mei-ne Ent-chen, C D E F G schwim-men auf dem See, G A A A schwim-men auf dem See. A G G G Köpf-chen in das Was-ser, G F F F Schwänz-chen in die Höh’. E E E E Schwänz-chen in die Höh’. D D D C _______________________ Noten für „Hänschen klein“ in C-Dur: C D E F G E C G E F D C C D E F G E C G C E D C Text zu den Noten: Häns-chen klein ging al-lein C D E F G E C in die wei-te Welt hin-ein. G E F D C Stock und Hut steh’n ihm gut, C D E F G E C ist gar wohl be-mu-t. G C E D C Erstellt durch KI
Datei: Linkliste.html
Linkliste
Datei: PIANO2.ino
#include "pitches.h"
// Pins for notes
const int notePins[] = {4, 5, 6, 7, 8, 9, 10, 11};
const int speakerPin = 12;
const int ledPin = 13;
const int octaveSwitchPin = 2;
// Note frequencies for different octaves
const int lowOctave[] = {NOTE_C3, NOTE_D3, NOTE_E3, NOTE_F3, NOTE_G3, NOTE_A3, NOTE_B3, NOTE_C4};
const int midOctave[] = {NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_B4, NOTE_C5};
const int highOctave[] = {NOTE_C5, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_G5, NOTE_A5, NOTE_B5, NOTE_C6};
// Octave states
enum Octave {OCTAVE_LOW, OCTAVE_MID, OCTAVE_HIGH};
Octave currentOctave = OCTAVE_LOW;
// Timer variables
unsigned long lastDebounceTime = 0;
unsigned long debounceDelay = 200;
unsigned long ledBlinkTime = 0;
bool ledState = LOW;
// Function prototypes
void playTone(int pin, int frequency, int duration);
void updateLEDState();
void changeOctave();
void setup() {
// Set up note pins as input with pull-up resistors
for (int i = 0; i < 8; i++) {
pinMode(notePins[i], INPUT_PULLUP);
}
// Set up other pins
pinMode(speakerPin, OUTPUT);
pinMode(ledPin, OUTPUT);
pinMode(octaveSwitchPin, INPUT_PULLUP);
// Attach an interrupt to the octave switch
attachInterrupt(digitalPinToInterrupt(octaveSwitchPin), changeOctave, FALLING);
}
void loop() {
// Play the corresponding note when a button is pressed (LOW)
for (int i = 0; i < 8; i++) {
if (digitalRead(notePins[i]) == LOW) {
switch (currentOctave) {
case OCTAVE_LOW:
playTone(speakerPin, lowOctave[i], 200);
break;
case OCTAVE_MID:
playTone(speakerPin, midOctave[i], 200);
break;
case OCTAVE_HIGH:
playTone(speakerPin, highOctave[i], 200);
break;
}
}
}
// Update the LED state based on the current octave
updateLEDState();
}
void playTone(int pin, int frequency, int duration) {
tone(pin, frequency, duration);
//delay(duration * 1.30); // Wait for a moment after the tone is played
// noTone(pin);
}
void updateLEDState() {
switch (currentOctave) {
case OCTAVE_LOW:
digitalWrite(ledPin, LOW);
break;
case OCTAVE_MID:
if (millis() - ledBlinkTime >= 500) { // Slow blink
ledBlinkTime = millis();
ledState = !ledState;
digitalWrite(ledPin, ledState);
}
break;
case OCTAVE_HIGH:
if (millis() - ledBlinkTime >= 100) { // Fast blink
ledBlinkTime = millis();
ledState = !ledState;
digitalWrite(ledPin, ledState);
}
break;
}
}
void changeOctave() {
// Debouncing
if ((millis() - lastDebounceTime) > debounceDelay) {
switch (currentOctave) {
case OCTAVE_LOW:
currentOctave = OCTAVE_MID;
break;
case OCTAVE_MID:
currentOctave = OCTAVE_HIGH;
break;
case OCTAVE_HIGH:
currentOctave = OCTAVE_LOW;
break;
}
lastDebounceTime = millis();
}
}
Datei: PIANO3.ino
#include "pitches.h"
// Mit Aenderung die LED leuchtet nach dem Einschalten
// Pins for notes
const int notePins[] = {4, 5, 6, 7, 8, 9, 10, 11};
const int speakerPin = 12;
const int ledPin = 13;
const int octaveSwitchPin = 2;
// Note frequencies for different octaves
const int lowOctave[] = {NOTE_C3, NOTE_D3, NOTE_E3, NOTE_F3, NOTE_G3, NOTE_A3, NOTE_B3, NOTE_C4};
const int midOctave[] = {NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_B4, NOTE_C5};
const int highOctave[] = {NOTE_C5, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_G5, NOTE_A5, NOTE_B5, NOTE_C6};
// Octave states
enum Octave {OCTAVE_LOW, OCTAVE_MID, OCTAVE_HIGH};
Octave currentOctave = OCTAVE_LOW;
// Timer variables
unsigned long lastDebounceTime = 0;
unsigned long debounceDelay = 200;
unsigned long ledBlinkTime = 0;
bool ledState = LOW;
// Function prototypes
void playTone(int pin, int frequency, int duration);
void updateLEDState();
void changeOctave();
void setup() {
// Set up note pins as input with pull-up resistors
for (int i = 0; i < 8; i++) {
pinMode(notePins[i], INPUT_PULLUP);
}
// Set up other pins
pinMode(speakerPin, OUTPUT);
pinMode(ledPin, OUTPUT);
pinMode(octaveSwitchPin, INPUT_PULLUP);
// Attach an interrupt to the octave switch
attachInterrupt(digitalPinToInterrupt(octaveSwitchPin), changeOctave, FALLING);
}
void loop() {
// Play the corresponding note when a button is pressed (LOW)
for (int i = 0; i < 8; i++) {
if (digitalRead(notePins[i]) == LOW) {
switch (currentOctave) {
case OCTAVE_LOW:
playTone(speakerPin, lowOctave[i], 200);
break;
case OCTAVE_MID:
playTone(speakerPin, midOctave[i], 200);
break;
case OCTAVE_HIGH:
playTone(speakerPin, highOctave[i], 200);
break;
}
}
}
// Update the LED state based on the current octave
updateLEDState();
}
void playTone(int pin, int frequency, int duration) {
tone(pin, frequency, duration);
//delay(duration * 1.30); // Wait for a moment after the tone is played
// noTone(pin);
}
void updateLEDState() {
switch (currentOctave) {
case OCTAVE_LOW:
digitalWrite(ledPin, HIGH); // *****Von LOW auf HIGH geaendert *************
break;
case OCTAVE_MID:
if (millis() - ledBlinkTime >= 500) { // Slow blink
ledBlinkTime = millis();
ledState = !ledState;
digitalWrite(ledPin, ledState);
}
break;
case OCTAVE_HIGH:
if (millis() - ledBlinkTime >= 100) { // Fast blink
ledBlinkTime = millis();
ledState = !ledState;
digitalWrite(ledPin, ledState);
}
break;
}
}
void changeOctave() {
// Debouncing
if ((millis() - lastDebounceTime) > debounceDelay) {
switch (currentOctave) {
case OCTAVE_LOW:
currentOctave = OCTAVE_MID;
break;
case OCTAVE_MID:
currentOctave = OCTAVE_HIGH;
break;
case OCTAVE_HIGH:
currentOctave = OCTAVE_LOW;
break;
}
lastDebounceTime = millis();
}
}
Datei: piano-3-3_Steckplatine.jpg

Datei: piano_Steckplatine.jpg

Datei: pianon1_Steckplatine.png

Datei: pitches.h
/************************************************* * Public Constants *************************************************/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978