Datei: Lieder.txt

Noten in C-Dur "Alle meine Entchen"

C  D  E  F  G
G  A  A  A
A  G  G  G
G  F  F  F
E  E  E  E
D  D  D  D
C

Mit Text:

Alle  mei-ne Ent-chen,
C     D   E  F   G
schwim-men auf dem See,
G     A   A  A
schwim-men auf dem See.
A     G   G  G

Köpf-chen in das Was-ser,
G     F  F   F
Schwänz-chen in die Höh’.
E     E   E  E
Schwänz-chen in die Höh’.
D     D   D  C

_______________________
Noten für „Hänschen klein“ in C-Dur:

C   D   E   F   G   E   C
G   E   F   D   C
C   D   E   F   G   E   C
G   C   E   D   C


Text zu den Noten:

Häns-chen klein ging al-lein
C     D    E     F    G   E   C
in die wei-te Welt hin-ein.
G    E   F   D     C
Stock und Hut steh’n ihm gut,
C     D    E     F    G   E   C
ist gar wohl be-mu-t.
G   C    E   D    C

Erstellt durch KI

Datei: Linkliste.html

Linkliste




https://www.thingiverse.com/



https://www.calliope.cc/



https://microbit.org/



https://www.blockscad3d.com/






Datei: PIANO2.ino

#include "pitches.h"

// Pins for notes
const int notePins[] = {4, 5, 6, 7, 8, 9, 10, 11};
const int speakerPin = 12;
const int ledPin = 13;
const int octaveSwitchPin = 2;

// Note frequencies for different octaves
const int lowOctave[] = {NOTE_C3, NOTE_D3, NOTE_E3, NOTE_F3, NOTE_G3, NOTE_A3, NOTE_B3, NOTE_C4};
const int midOctave[] = {NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_B4, NOTE_C5};
const int highOctave[] = {NOTE_C5, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_G5, NOTE_A5, NOTE_B5, NOTE_C6};

// Octave states
enum Octave {OCTAVE_LOW, OCTAVE_MID, OCTAVE_HIGH};
Octave currentOctave = OCTAVE_LOW;

// Timer variables
unsigned long lastDebounceTime = 0;
unsigned long debounceDelay = 200;
unsigned long ledBlinkTime = 0;
bool ledState = LOW;

// Function prototypes
void playTone(int pin, int frequency, int duration);
void updateLEDState();
void changeOctave();

void setup() {
    // Set up note pins as input with pull-up resistors
    for (int i = 0; i < 8; i++) {
        pinMode(notePins[i], INPUT_PULLUP);
    }
    
    // Set up other pins
    pinMode(speakerPin, OUTPUT);
    pinMode(ledPin, OUTPUT);
    pinMode(octaveSwitchPin, INPUT_PULLUP);
    
    // Attach an interrupt to the octave switch
    attachInterrupt(digitalPinToInterrupt(octaveSwitchPin), changeOctave, FALLING);


}

void loop() {
    // Play the corresponding note when a button is pressed (LOW)
    for (int i = 0; i < 8; i++) {
        if (digitalRead(notePins[i]) == LOW) {
            switch (currentOctave) {
                case OCTAVE_LOW:
                    playTone(speakerPin, lowOctave[i], 200);
                    break;
                case OCTAVE_MID:
                    playTone(speakerPin, midOctave[i], 200);
                    break;
                case OCTAVE_HIGH:
                    playTone(speakerPin, highOctave[i], 200);
                    break;
            }
        }
    }
    
    // Update the LED state based on the current octave
    updateLEDState();
}

void playTone(int pin, int frequency, int duration) {
    tone(pin, frequency, duration);
    //delay(duration * 1.30); // Wait for a moment after the tone is played
   // noTone(pin);
}

void updateLEDState() {
    switch (currentOctave) {
        case OCTAVE_LOW:
            digitalWrite(ledPin, LOW);
            break;
        case OCTAVE_MID:
            if (millis() - ledBlinkTime >= 500) { // Slow blink
                ledBlinkTime = millis();
                ledState = !ledState;
                digitalWrite(ledPin, ledState);
            }
            break;
        case OCTAVE_HIGH:
            if (millis() - ledBlinkTime >= 100) { // Fast blink
                ledBlinkTime = millis();
                ledState = !ledState;
                digitalWrite(ledPin, ledState);
            }
            break;
    }
}

void changeOctave() {
    // Debouncing
    if ((millis() - lastDebounceTime) > debounceDelay) {
        switch (currentOctave) {
            case OCTAVE_LOW:
                currentOctave = OCTAVE_MID;
                break;
            case OCTAVE_MID:
                currentOctave = OCTAVE_HIGH;
                break;
            case OCTAVE_HIGH:
                currentOctave = OCTAVE_LOW;
                break;
        }
        lastDebounceTime = millis();
    }
}

Datei: PIANO3.ino

#include "pitches.h"
// Mit Aenderung die LED leuchtet nach dem Einschalten
// Pins for notes
const int notePins[] = {4, 5, 6, 7, 8, 9, 10, 11};
const int speakerPin = 12;
const int ledPin = 13;
const int octaveSwitchPin = 2;

// Note frequencies for different octaves
const int lowOctave[] = {NOTE_C3, NOTE_D3, NOTE_E3, NOTE_F3, NOTE_G3, NOTE_A3, NOTE_B3, NOTE_C4};
const int midOctave[] = {NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_B4, NOTE_C5};
const int highOctave[] = {NOTE_C5, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_G5, NOTE_A5, NOTE_B5, NOTE_C6};

// Octave states
enum Octave {OCTAVE_LOW, OCTAVE_MID, OCTAVE_HIGH};
Octave currentOctave = OCTAVE_LOW;

// Timer variables
unsigned long lastDebounceTime = 0;
unsigned long debounceDelay = 200;
unsigned long ledBlinkTime = 0;
bool ledState = LOW;

// Function prototypes
void playTone(int pin, int frequency, int duration);
void updateLEDState();
void changeOctave();

void setup() {
    // Set up note pins as input with pull-up resistors
    for (int i = 0; i < 8; i++) {
        pinMode(notePins[i], INPUT_PULLUP);
    }
    
    // Set up other pins
    pinMode(speakerPin, OUTPUT);
    pinMode(ledPin, OUTPUT);
    pinMode(octaveSwitchPin, INPUT_PULLUP);
    
    // Attach an interrupt to the octave switch
    attachInterrupt(digitalPinToInterrupt(octaveSwitchPin), changeOctave, FALLING);


}

void loop() {
    // Play the corresponding note when a button is pressed (LOW)
    for (int i = 0; i < 8; i++) {
        if (digitalRead(notePins[i]) == LOW) {
            switch (currentOctave) {
                case OCTAVE_LOW:
                    playTone(speakerPin, lowOctave[i], 200);
                    break;
                case OCTAVE_MID:
                    playTone(speakerPin, midOctave[i], 200);
                    break;
                case OCTAVE_HIGH:
                    playTone(speakerPin, highOctave[i], 200);
                    break;
            }
        }
    }
    
    // Update the LED state based on the current octave
    updateLEDState();
}

void playTone(int pin, int frequency, int duration) {
    tone(pin, frequency, duration);
    //delay(duration * 1.30); // Wait for a moment after the tone is played
   // noTone(pin);
}

void updateLEDState() {
    switch (currentOctave) {
        case OCTAVE_LOW:
            digitalWrite(ledPin, HIGH); // *****Von LOW auf HIGH geaendert *************
            break;
        case OCTAVE_MID:
            if (millis() - ledBlinkTime >= 500) { // Slow blink
                ledBlinkTime = millis();
                ledState = !ledState;
                digitalWrite(ledPin, ledState);
            }
            break;
        case OCTAVE_HIGH:
            if (millis() - ledBlinkTime >= 100) { // Fast blink
                ledBlinkTime = millis();
                ledState = !ledState;
                digitalWrite(ledPin, ledState);
            }
            break;
    }
}

void changeOctave() {
    // Debouncing
    if ((millis() - lastDebounceTime) > debounceDelay) {
        switch (currentOctave) {
            case OCTAVE_LOW:
                currentOctave = OCTAVE_MID;
                break;
            case OCTAVE_MID:
                currentOctave = OCTAVE_HIGH;
                break;
            case OCTAVE_HIGH:
                currentOctave = OCTAVE_LOW;
                break;
        }
        lastDebounceTime = millis();
    }
}

Datei: piano-3-3_Steckplatine.jpg

piano-3-3_Steckplatine.jpg

Datei: piano_Steckplatine.jpg

piano_Steckplatine.jpg

Datei: pianon1_Steckplatine.png

pianon1_Steckplatine.png

Datei: pitches.h

/*************************************************

 * Public Constants

 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978